(Invoice Class) Create a class called Invoice that a hardware store might use
to represent an invoice for an item sold at the store. An Invoice should
include four data members -a part number (type string), a part description
(type string), a quantity of the item being purchased (type int) and a price
per item (type int). [Note: In subsequent chapters, we'll use numbers that
contain decimal points (e.g., \(2.75)\) - called floating-point values - to
represent dollar amounts.] Your class should have a constructor that
initializes the four data members. Provide a set and a get function for each
data member. In addition, provide a member function named getInvoiceAmount
that calculates the invoice amount (i.e., multiplies the quantity by the price
per item), then returns the amount as an int value. If the quantity is not
positive, it should be set to 0. If the price per item is not positive, it
should be set to 0. Write a test program that demonstrates class Invoice's
capabilities.