Consider requirements for teams, players and games, and develop a suitable ERD. Each team would have a unique name, have a non-player who is the coach, and have several players. Each player has a first and last name and is identified by a number (1, 2, 3, etc.). One player is designated the captain of the team. Assume a game occurs on some date and time, and is played by two teams where one team is called the home team and the other team is called the visiting team. At the end of the game the score must be recorded.

Short Answer

Expert verified
The entities for this exercise are 'Players', 'Teams', 'Games' and 'Coach'. Relationships are 'Players' belong to 'Teams', 'Teams' possess 'Players' and have a 'Coach', and 'Teams' participate in 'Games'. One 'Player' per 'Team' is designated as the Captain. The ERD visually represents these relationships and entities with their attributes and special roles.

Step by step solution

01

Identify Entities

The entities here are 'Players', 'Teams', 'Games' and 'Coach'. Each entity has certain attributes. 'Players' have first name, last name, and number. 'Teams' have a unique name. 'Games' occur on certain date and time. 'Coach' isn't detailed on attributes, but each team has one coach.
02

Identify Relationships

Relationships between these entities can be established. A 'Player' is a part of one 'Team'. A 'Team' can have several 'Players'. Each 'Team' has one 'Coach'. Two 'Teams' participate in a 'Game' - one can be designated as the Home Team and other as Visiting Team. 'Game' holds the Score at the end.
03

Designate Special Roles

It's mentioned that one player is designated the captain of the team. This can be marked as boolean attribute for a 'Player' entity.
04

Create the ERD

Based on the identified entities, attributes, roles, and their relationships, the ERD can be created. It's important to visualize these on a diagram using symbols like circles for entities, lines for relationships and marking attributes next to the entities. Use a different symbol to mark the captain inside the 'Player' entity.

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