Chapter 1: Problem 16
The rules that must be followed when constructing a program are called __________.
Chapter 1: Problem 16
The rules that must be followed when constructing a program are called __________.
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Get started for freeBefore a programmer can design a program he or she must have some basic knowledge about the domain, or area, the program will deal with and must understand exactly what it is that the client wants the program to do. Otherwise the final program may not work correctly or may not meet the client’s needs. Suppose one of your friends, who paints the insides of houses, has asked you to develop a program that determines and displays how much paint is needed to paint a room if the length and width of the room is input. What information are you lacking that you need to write this program? Write at least three questions that you would need to ask your friend before starting the project.
__________ is information a program sends to the outside world.
A program is a set of ______.
Are programs expressed as English statements. What would each display on the screen if they were actual programs? The variable x starts with the value 0. The variable y starts with the value 5. Add 1 to x. Add 1 to y. Add x and y, and store the result in y. Display the value in y on the screen.
The two general categories of software are ______and______.
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