T F A function may return a structure.

Short Answer

Expert verified
Provide a brief reasoning and an example. Answer: True, a function may return a structure. Reasoning: In many programming languages, a structure (or struct) is a composite data type that groups variables under a single identifier. Functions can return data of any type, including structures. When a function returns a structure, it is returning an instance of that structure with its variables' values. Example (in C programming language): ```c #include // Declare the structure struct Point { int x, y; }; // Function that returns a Point structure struct Point createPoint(int x, int y) { struct Point pt; pt.x = x; pt.y = y; return pt; } int main() { struct Point p1 = createPoint(1, 2); printf("Point coordinates: (%d, %d)\n", p1.x, p1.y); return 0; } ``` In this example, we define a structure `Point` with two integer variables `x` and `y`. The function `createPoint` takes two integers as input and returns a `Point` structure with the values of `x` and `y`. In the main function, we call `createPoint` and assign the returned structure to `p1`, and then print the coordinates of the point.

Step by step solution

01

Answer

True, a function may return a structure.
02

Reasoning

In many programming languages, a structure (or struct) is a composite data type that groups variables under a single identifier. Functions can return data of any type, including structures. When a function returns a structure, it is returning an instance of that structure with its variables' values.
03

Example (in C programming language)

Here is an example of a function returning a structure: ```c #include // Declare the structure struct Point { int x, y; }; // Function that returns a Point structure struct Point createPoint(int x, int y) { struct Point pt; pt.x = x; pt.y = y; return pt; } int main() { struct Point p1 = createPoint(1, 2); printf("Point coordinates: (%d, %d)\n", p1.x, p1.y); return 0; } ``` In this example, we define a structure `Point` with two integer variables `x` and `y`. The function `createPoint` takes two integers as input and returns a `Point` structure with the values of `x` and `y`. In the main function, we call `createPoint` and assign the returned structure to `p1`, and then print the coordinates of the point.

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