A contractor uses a blueprint to build a set of identical houses. Are classes analogous to the blueprint or the houses?

Short Answer

Expert verified
In programming, classes can be considered analogous to a blueprint, as they provide a framework for creating objects, similar to how a blueprint provides guidelines for constructing houses. Each object (like a house) built based on the class (blueprint) have specific properties and features.

Step by step solution

01

Understanding Classes

Classes can be thought of as the blueprint for creating objects in programming. They define the properties and methods that each object created from the class should have. Objects are instances of the class with specific values for the properties.
02

Understanding Blueprints and Houses

A blueprint is a plan or a design that provides guidelines to construct something, like houses. Houses are the real-world objects constructed based on the blueprint. Each house has specific properties and features defined by the blueprint.
03

Analogy to Classes and Objects

In this context, classes in programming can be considered analogous to the blueprint. The reason for this is that classes provide a framework for creating objects, just like a blueprint provides guidelines for constructing houses. The objects are like the identical houses built based on the class (blueprint). So, the answer is that classes are analogous to the blueprint.

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