Chapter 16: Problem 22
_____________ are pointer-like objects used to access data stored in a container.
Chapter 16: Problem 22
_____________ are pointer-like objects used to access data stored in a container.
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Get started for free\(\mathrm{T} \quad \mathrm{F} \quad\) It is possible to overload a function template and an ordinary (nontemplate) function.
T F Once an exception has been thrown, it is not possible for the program to jump back to the throw point.
How do you prevent a program from halting when the new operator fails to allocate memory?
What STL algorithm randomly shuffles the elements in a container?
The ________ block handles an exception.
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