Chapter 6: Problem 2
What are an object's methods?
Chapter 6: Problem 2
What are an object's methods?
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Get started for freeYou hear someone make the following comment: "A blueprint is a design for a house. A carpenter can use the blueprint to build the house. If the carpenter wishes, he or she can build several identical houses from the same blueprint." Think of this as a metaphor for classes and objects. Does the blueprint represent a class, or does it represent an object?
When designing an object-oriented application, who should write a description of the problem domain?
What is a problem domain?
Assume that the following is a constructor, which appears in a class: Classhet ( int number) 1 Item = number: 1 a) What is the name of the class that this constructor appears in? b) Write a statement that creates an object from the class and passes the value 25 as an argument to the constructor.
Is it required that overloaded methods have different return values, different parameter lists, or both?
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