The cross product, or vector product, is a binary operation on two vectors in three-dimensional space and is denoted by \(\times\). Unlike the dot product, the result of a cross product is not a scalar but a vector that is orthogonal to the plane formed by the two input vectors.
For vectors \(\vec{A}\) and \(\vec{B}\), expressed as \(\vec{A} = [A_x, A_y, A_z]\) and \(\vec{B} = [B_x, B_y, B_z]\), the cross product is \(\vec{A} \times \vec{B} = [A_yB_z - A_zB_y, A_zB_x - A_xB_z, A_xB_y - A_yB_x]\).
This new vector's magnitude is proportional to the area of the parallelogram that \(\vec{A}\) and \(\vec{B}\) span, providing a measure of the vectors' 'mutual perpendicularity'.
- The cross product is anti-commutative, meaning \(\vec{A} \times \vec{B} = - (\vec{B} \times \vec{A})\).
- It is useful for finding normal vectors for planes and in computing torques in physics.
- Cross product magnitude can be calculated using the sine of the angle between the vectors and their magnitudes.