The steady, rapid responding of a person playing a slot machine is an example of the pattern of responding typically generated on a ___________ schedule. A. fixed-ratio B. variable-ratio C. fixed-interval D. variable-interval

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Answer: B. Variable-ratio

Step by step solution

01

Understand the Types of Reinforcement Schedules

Reinforcement schedules can be divided into four categories: 1. Fixed-ratio (FR): A reinforcement is given after a fixed number of responses. For example, a worker may receive a bonus after completing a certain number of tasks. 2. Variable-ratio (VR): A reinforcement is given after an unpredictable number of responses. The reinforcement, on average, is delivered following a predetermined number of responses. For example, a salesperson may receive a commission after making a random number of sales calls. 3. Fixed-interval (FI): A reinforcement is given for the first response after a fixed period has elapsed. For example, an employee may receive their paycheck every two weeks. 4. Variable-interval (VI): A reinforcement is given for the first response after an unpredictable period has elapsed. The reinforcement, on average, is delivered following a predetermined time interval. For example, a random check of a student's work may happen at unpredictable time intervals during the academic year.
02

Relate the Scenarios to the Slot Machine Example

We need to determine which reinforcement schedule best describes the steady, rapid responding of a person playing a slot machine. The critical elements of the situation are that the player responds quickly and constantly. Fixed-ratio (FR) and Fixed-interval (FI) schedules are not a good fit in this scenario, because they involve a reinforcement after a fixed number of responses or time, which does not match the constant and unpredictable nature of slot machines. Variable-interval (VI) does involve reinforcement after unpredictable time intervals, but it doesn't match the rapid responding pattern because the person is not aware of when the reinforcement will come.
03

Choose the Best Match for the Slot Machine Example

Variable-ratio (VR) schedule is the best match for the slot machine example because it involves reinforcement after an unpredictable number of responses. This type of schedule typically generates a steady, rapid response pattern as the person playing the slot machine does not know when the reinforcement (win) will come, and they continuously make rapid responses in the hope of winning. Answer: B. Variable-ratio

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Most popular questions from this chapter

A pigeon in a Skinner box is pecking the disk at a high, steady rate. The graph portraying this pigeon's responding will have: A. a steep, unchanging slope. B. a shallow, unchanging slope. C. a progressively steeper slope D. a progressively shallower slope.

The phenomenon of higher-order conditioning shows that: A. only a genuine, natural UCS can be used to establish a CR. B. auditory stimuli are easier to condition than visual stimuli. C. visual stimuli are easier to condition than auditory stimuli. D. an already established CS can be used in the place of a natural UCS.

Watson and Rayner (1920) conditioned "Little Albert" to fear white rats by banging a hammer on a steel bar as the child played with a white rat. Later, it was discovered that Albert feared not only white rats but white stuffed toys and Santa's beard as well. Albert's fear of these other objects can be attributed to: A. the law of effect. B. stimulus generalization. C. stimulus discrimination. D. an overactive imagination.

The link between physical punishment and subsequent aggressive behavior is probably best explained by: A. observational learning. B. noncontingent reinforcement. C. resistance to extinction. D. classical conditioning.

Nolan used to love tequila. However, a few weeks ago he drank way too much tequila and became very, very sick. His tendency to drink tequila has since declined dramatically. In operant terms, this sequence of events represents: A. generalization B. negative reinforcement. C. higher-order conditioning. D. punishment.

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